![]() Balanced courses that are enjoyable and rewarding are more important than rage and "practicing jumps.".Original themes and attractive builds are just as important as the parkour for getting your course accepted.The rankup and prestige system is about the grind, not the skill level.Really tough, calculated jumps are not and never were the goal, and attempting to implement these in courses will never be encouraged.Here are some aspects to consider about Manacube in comparison to the community of parkour servers: The most challenging jump that will be accepted is about the level of a triple neo. But is this necessarily a bad thing? Our parkour isn't hard compared to the other servers. There is a vast and mathematically advanced parkour community out there that Manacube simply isn't a part of. Manacube parkour is not a "parkour server." It is the type of server Dream mentions in his video: a minigame.
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